No sir or ma’am, I say to each their own. This was all very natural with GraphicConverter, allowing me to express my artistry without having to fumble with Photoshop’s layering system that makes it tough out of the gate (I have possessed Photoshop as well now and then over the years too), I typically always boot up GraphicConverter rather than have to “deal” with Photoshop.Įven as far back as 2006, I remember the versatility to edit graphics with GraphicConverter to be incredible! Graphicconverter 6 From 2007īut this article is not intended as a “What is the best graphic design application for the Mac?” article. The basic design tools of the application have always been easily accessible via the “Toolbox” transport bar, and if I wanted to simply draw something, I could do so easily. GraphicConverter, on the other hand, is intuitive as soon as you open the app, and has always been super easy to use. You literally need to take a course on Photoshop these days to know how to use it, which is fine, I guess. Speaking of Photoshop, I tried using Photoshop sometime in the 1990’s, and it was fine, but quickly became a fairly unlikeable UI, to the point where today, I still haven’t learned the in’s and out’s of it, and so I tend to avoid it, despite it being very popular and powerful. I do have some memory of Adobe Photoshop back in the 1990’s being a relatively small, free-to-use app as well, but that soon changed. One cool thing about GraphicConverter as a piece of software is that it has always basically been free (though you can register the software if you wish), easy to use, and had lots of features to play with, even in the beginning. So, although I was using it mainly as a creative tool for doing digital draws, paintings, adding filters, and other edits, part of the appeal of GraphicConverter was that it had the ability to interpret all kinds of graphic files. Part of the reason I initially got a hold of GraphicConverter back in the 1990’s was, as the name suggests, it has the ability to convert graphic files, from one to another, or simply open files that other programs may not recognize. I am now 43, and, as I said, I think I started using it when I was 15 or so – a Mac Color Classic I think it was. Prior to using GraphicConverter as an art tool, I was using MacPaint, which was another great piece of Mac-native software from back in the day.Īnyway, I’d like to say that GraphicConverter has always been there for my digital artistic needs, which have been many, over the years. I’ve been using Mac computers since my dad brought one home in about 1990, since they were beginning to be used here in schools in Canada as a learning tool. I have been using GraphicConverter, a piece of software made by Thorsten Lemke of Lemkesoft, as my go-to graphic software since the mid-1990’s, for whatever incarnation of Mac computer I’ve used. Usually commercial software or games are produced for sale or used a commercial purpose.Quick story. However, most trial software products have only a limited time limit and have some feature limitations. After that trial period (usually 15 to 90 days) the user can decide whether to purchase the software or not. TestĮxperimental software allows the user to test the software to a limited time. Demos are usually not limited to time (like trial software) but performance is limited. In some cases, all operations are turned off until a license is purchased. Idemoĭemo programs have a limited performance free, but charge a set of advanced features or removal of ads in the program’s interactive areas. In some cases, ads may be displayed to users. Basically, the product is offered for Free to Play (Freemium) and the user can decide whether he wants to pay a premium for additional features, services, tangible or virtual assets that extend the game’s performance. This license is usually used for video games as well allows users to download and play the game for free.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |